Game
Angels & Demons


2 months ago

Angels & Demons: Demo 4 v2.0.0 (MULTIPLAYER UPDATE)


THE BIG 2.0 UPDATE IS HERE!

Multiplayer is finally ready for the public! Along with quite a few other changes!

- Added an indicator to equipment shop menus to see who you're buying for

- Adjusted the HP UI font to be more readable.

- Character balance changes

- Enemy nerfs

- AND TONS MORE!! Check it all out below!

NEW FEATURES

- Local Multiplayer Versus Mode (Up to 4 player splitscreen.)

- Local Multiplayer Co-op Mode (Up to 5 players.)

- Online Multiplayer VS Mode.

- Online Multiplayer Rhythm Game Mode.

- Server Companion application now available (Download here: https://www.journoid.net)

Balance Changes

- Increased the jump window for Bloodwrath's Team Jump! attack.

- Decreased the difficulty of Cultstep's Easy Rhythm Chart.

- Decreased the time the Boss Rush Secret Boss's Team Freestyle! attack sections last. (20 -> 13)

- Adjusted the rate that the hit window of Kaguya's Combo Jump attack decreases. (6 frames per jump -> 2 frames per jump)

- Decreased the frames that Autumn can change direction, or parry with her Spotdodge. (5 -> 3)

- Increased Autumn's jump height to match MC's.

Bug Fixes

- Fixed a bug where the War Zone portal would not spawn after escaping.

- Fixed Possessed Gunman fight using the wrong battle room.

- Fixed a collision issue in w2_mountains_2.

- Fixed a tiling error in w2_mountains_1.

- Fixed a tiling error in w2_mountains_2.

- Fixed an issue where the W2 Rhythm Game intro dialog could use the wrong character portraits.

- Fixed Deep Woods skip FOR REAL this time.

- Fixed a bug where hitting enemies in the overworld with certain attacks would cause them to slide around.

- Fixed a bug where hitting enemies in the overworld with certain attacks could cause them to get stuck in an animation.

- Adjusted Hector's crawling animation speed.

- Fixed Camp Arwood using an older version of it's background music.

- Fixed the Menu Controls rebind missing options for Menu Extra 1 and Menu Extra 2.

- Fixed an issue where Special Attack previews could be misaligned or hiddne if the camera was moving while inside the Special Attack Menu.

- Fixed an exploit that you to jump in midair if you swapped characters while airborne.

- Fixed some issues with prayers not working as intended.

- Fixed a wall extending too far out in w1_desert_1.

- Fixed visual issue where party members would fly in from the room origin if you changed characters from the pause menu.

- Fixed a soft lock in the World 2 Dream with the first set of mushrooms.

- Fixed an issue where, Yui, Kaguya, and Autumn could not crawl if the runkey was held, or autorun was toggled.

- Fixed a layering issue in W1 Dream.

- Fixed player name defaulting to "Journey" (for real this time.)

- Fixed an issue where you wouldn't properly snap to a grindrail when colliding from below.

- Decreased chance of "phantom scarf reticles" appearing.

- Fixed the red coloring for "flying enemy" mentions in special attack descriptions bleeding into the AP requirement text.

- Fixed an animation issue, where Yui would continually smack the air after completing the Angelic Spike attack.

- Added missing a door to the map graphic for w2_forest_5.

- Fixed the attack previews for Angelic Glide and Angel Airlines not looping.

- Fixed an issue where characters wouldn't make it back to their default position before entering the victory state.

- Fixed spelling errors.

Quality of Life Changes

- Added Indicators to show Sort and Filter options in item menus.

- Added color to the "Quit to title" option in the pause menu, to help avoid accidental selection.

- Decreased contrast of the background assets and tiles in Chapel Town for visibility between what is and isn't collision.

- Added a floaty effect to each character's HP/AP portrait in item menus to more easily visualize who is being selected.

- You can now jump on spiked enemies IF affected by Substitute or Prayer for Protection.

- Changed the sprites of the Rhythm Game Judgements to be more easily readable.

- Changed the background used in Boss Rush.

- Removed the real-time blur effect in Boss Rush in order to be more efficient on slower hardware.

- Removed the blur effect in the First Run room in order to be more efficient on slower hardware.

- Added a low pass filter effect to the Boss Rush Secret Boss's Sequence! and Mash! attacks.

- Added some shadows to the level up screen for visibility.

- Changed the level up background to a higher quality, different colored gradient.

- Removed some unused assets.

- Changed the way controller inputs display in menus. It should now display a much more "readable" name (For example, "A" instead of "Gamepad Button Face East.")

- Changed the input window for the Jump attack, and Kaguya's Combo Jump attack to be more forgiving.

- Added a Lowpass Filter effect to Kaguya's Combo Jump attack.

- Added a Lowpass Filter effect to Hector's Clone Conundrum attack.

- Changed the animation that Hector plays when revealing the Clone Machine.

- Adjusted the camera position in Clone Conundrum.

- Changed how prayers requests are handled to (ideally) favor the player a bit more.

- MAX CRITS status effects can now stack.

- You can also randomly get a critical hit WHILE having a MAX CRIT effect.

- Adjusted the way semi-solid platforms work to be more accurate.

- Decreased crawl/crouch hitbox width.

- Gave Kaguya a sprite for entering doors.

- Added extra enemies to fights when playing co-op/using more than the normal amount of characters.

- Increased readability of the HP UI font.

- Added a player icon indicator to equipment shops. It's much easier to know who you're buying for now.

- Added an extra dialog case to the W1 Dream if you've already found the secret door.

- Changed the camera to overshoot based on your horizontal speed instead of the direction you're facing when on a grindrail.

- Adjusted the collision point when Scarf Grappling a slope.



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