So, one thing I want out of Project Terminus is to spend extra time working on the props and also to make sure this game is something I’ll be proud to show you all, and I want to make it as best I can with what I know, and also be pushing new boundaries I haven’t before. One lackluster aspect of my fnaf games have always been, The Cameras. In terms of the Model, Animation, and functionality. In Project Terminus I am trying to fix all of those issues and have the cameras work properly, as well as look generally appealing. I am even animating an animation for it that is less simple than the standard flipping of the screen. Here’s the animation so far:

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