Hi guys, I know nobody (aka the fnafyearolds who followed this game 4 years ago) was truly anticipating the 'reveal', but it was intended to be an animated minute long teaser, the game went through a shift and is now intended to be a paid-product. it's not FNaF oriented anymore (the game itself had barely anything to do with FNAF anyways, it was just character designs and names) currently joe isn't involved in the project, it's just me and a friend.
The process of developing the game will be pretty open, as I'm extremely tired of indie games and mods being hyped up like they're these earth shattering events and then they drop and it sucks or isn't what you expected, story beats will be kept a secret doebeit.
Essentially, the game is a hard to describe open ended action-horror game where everything you see in a room can be interacted with. Think of Penumbra but on super crack, you can block pathways with entire shelves, use boards as a leaping ramp, roll a barrel down onto an enemy, or stack them for a hiding spot. With the combination of items and weapons (motion detectors, remote bombs), the goal is to create a horror game using the opposite of what tricks horror games pull to make you scared, and it's been interesting to figure out how to do it.
The bane of Horror is the fact that in general the games that come out of it aren't fun in the slightest once you aren't scared of it anymore, run and hide horror has been done to death, slow horror just drags on once you are done, FNaF styled games are predictable, the goal is to make a game that's not only scary but also fun and open ended. You can bounce off of the walls and run past enemies, you can set elaborate traps for and detectors, or you can block off pathways and hide behind a prop fort, it's extremely difficult to figure out how a game like this should even play, but I think it's going very well right now.
If you are interested check out my twitter, https://x.com/cboyjet1 I post updates constantly.
As for the game development? well, it's been in development for a few years actually, it's gone through a huge number of prototypes, it's also mixed-media to an extent which is a difficulty multiplier, the first iteration was a point-and-click game, the recent 3D iteration had a prototype we scrapped in april because it was too complicated, and the current version started in may, was on hiatus for a bit, and is now back in development, it's still a basic prototype with a ton of core features missing, but it's been going smoothly and hopefully we'll get a gameplay prototype by January.
I'll probably make a gamejolt soon, steam wont be for a while.












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