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What do you think?

after seeing the game it over all isnt bad, but it feels like it could use something else, characters are very 1 way and this has potential to be fun but it's run down by its survival mechanic just running away from the purple light. one proposal is to add more to the ai and hiding spots

giving the player more to interact with; for example hiding and crouching in a plastic house can keep you out of springbonnies sight and is mainly more fair instead of trying to run to no avail.

another thing is you could also add in something that gives fredbear and springbonnie something more to be cautious about is the surroundings, adding stuff that the player could kick and make noise alerting a character to a more cautious state or just luring them towards you could work, the bins being knocked over don't really work as a luring mechanic as its practically useless on getting distracting springbonnie

if you ever come to still make the game please do take these into mind, i think you could actually have something cool in mind but it could be better.

screenshot_2021-06-07-04-58-45-749_comandroidchrome.jpg

I will keep an eye now.

Ok, I just want to clarify these 2 things:

  1. This is not Nikson's game, This is the game of @JoeOneKnows

  2. Project Glowstick is a fan reboot of TNaF 2019.

And for android users:

There will not be an android version since the game has too powerful shaders that a mobile can't support.

Aight, please, hear me out. There NEED to be checkpoints after every glowstick. I was on a good streak one time, having got the yellow and red sections done. Then, during blue, I was screwed by Springbonnie. I realized I had to start from the beginning, and since it's basically RNG whether you get them without being caught or not, I just ragequit. When you return from break, please tend to this.

@JoeOneKnows @Cboyjet PrOjEcT gLoWsTiC 2.0 wHeN???

You wake up, disoriented and your ears ringing, the cold damp air hits your face as you emerge from a ballpit and step onto the matting of a play structure, you can't remember what time it is, and your parents are nowhere in sight, as you wander around the neon-lit play establishment, smelling of pizza and hotdog infused carpet, the building seems to be completely empty, however, as you wander you will soon realize that the building isn't as vacant as it seems.

Project glowstick is a difficult Free-Roam strategy styled game, Plushtrap wants to play hide and seek! collect glowsticks and give them to Plushtrap to unlock the front door and escape. Use distractions and your environment to your advantage as "things" are constantly on the prowl for you.

Development - Released

Credits:

Programmed and designed by : @JoeOneKnows

Character Recreations, structure modelling, and props assets by @Cboyjet

Project Glowstick is a reconstruction/expansion of the cancelled project known as Those Nights at Fredbear’s 2019, Created by and of conceived by @Nikson_Official

This is a fan project of Five Night's at Freddy'sâ„¢

FNaFâ„¢ is property of Scott Cawthon, all rights reserved.

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#fangame #fnaf #FNAF #TNAF #FiveNightsatFreddys #Fnaffangame #thosenightsatfredbears



teen
Mild Realistic Violence
Realistic Bloodshed
Tobacco Reference

Introduing Project Glowstick 2!!!

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Yes

Have another render...

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Random Render I made