Hey Everyone! Here’s a little announcement about my games in general, directed towards the Community I have built. I have put some thought into it, and I have made a decision. It’s not required of you, but I would greatly appreciate it if any of you could help progress active game development further by providing assets, suggesting features, and other things! Here’s a list of things you can help with:
1: If you are an artist, I would appreciate it if you provided art assets for the games. Send them to my Deviantart or Tumblr (youhadabadday-blog)
2: If you are a very thorough gamer, I would appreciate it if you applied for being a prototype tester, which will test builds of the game for potential bugs before release. Send your applications to my discord or Tumblr!
3: If you have had past admin experiences with good rep, I suggest applying for community moderator! Send the applications to Discord or Tumblr!
Thank you, and good luck!
Discord Link: https://discord.gg/yUVxxBf
Deviantart Link: https://www.deviantart.com/youhadabadday
Tumblr Link: https://youhadabadday-blog.tumblr.com
Next up
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Bandana Dee the Dream Friend
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
2d lighting experiment
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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