6 years ago

Announcements!


So I've fallen off the radar for some time, mainly because I've been pursuing music hardcore and I landed myself a job that doesn't give me a whole lot of free time some days. That and my "good" computer (the one I've had for years) finally crapped out about a month ago, and the only one I currently have is being borrowed by my father to make his resume. Having said these things, I have a couple announcements that I would like to present!

  1. Adrenic Legends: Adventure has hit a snag in development due to the files not copying correctly onto my flash drive. This is of course an easy fix, but I haven't been able to grab these files. Fortunately, however, I will have the opportunity later today to stop by and take care of that!

  2. I have made this announcement before, but the Anxor's Rise game will be making its way to MZ rather than MV. This is because MZ is a bit easier to use, and not as difficult to make animations, in my opinion. I'm not a good artist and I don't often like grabbing animation sheets that EVERYONE is using. And this is where MZ helps out a lot. However, I do wish that I had all the old plugins MV had, but I won't quite need all of the complicated ones for AR, as it's more linear to begin with.

  3. The final announcement. With AL:A reaching its final stages before Early Alpha releases, I have had more time to think about a particular game. And while I may not be working on it anytime too soon, I have had a resurgence of different ideas for it. This game, as you guys know and seem to love it? Sword Art Online: Memory Reboot is going to make a comeback eventually and will be uncancelled when the time comes that I work on it, with a more fleshed-out story, more defined mechanics, and the ability to truly customize your character's appearance. I had explained this idea to a friend of mine and realized how much I didn't want to let it go. Because it was never about the fact that I didn't want to work on it, but that I was so taken up with my other games and hobbies that I didn't know if I WOULD have that time. But in the recent couple months since I cancelled it, I have dropped a couple of things that became burdensome. And now the only two things that I want to do currently are make music and make games that are as engaging and immersive as an RPG Maker game can get.

Thank you all for reading! Also, a quick poll. In honor of a return to SAO:MR very soon, go through the devlogs for SAO:MR. Answer which of these mechanics announcements had you the MOST hype, and if other, comment your answer!

  3 votes Voting finished



5 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Demonstration of the spells and their effects :)!

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Alone Together....

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart