Next up
I'm making a game for GMTK Game Jam 2025. Here are some early shots from the game for today's screenshotsaturday:
I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.
As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.
I dropped the project but I started it again(THE BOTTLE FLIP)
Maybe i will make it in 2D
My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
OCTOBER 13 2026
Continuing tradition of this game, bosses from Barshen Bash have joined in.
Here they are:












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