https://m.youtube.com/watch?v=l36gRc04UO0&list=PLtSz5yEvhjr0miViNgeM3DBe4nrN555im&index=1&pp=gAQBiAQB
https://m.youtube.com/watch?v=l36gRc04UO0&list=PLtSz5yEvhjr0miViNgeM3DBe4nrN555im&index=1&pp=gAQBiAQB
https://m.youtube.com/watch?v=l36gRc04UO0&list=PLtSz5yEvhjr0miViNgeM3DBe4nrN555im&index=1&pp=gAQBiAQB


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Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Just only the boss left for this area, and then it'll be onto the next one

Boom goes the dynamite

BEWARE THE NOID.

(The classical ol'Dominos mascot)

How it feels outside currently

I wonder the same thing too Kai

Adding a new alert thing to make some enemies attacks(such as Elliott's) attacks a bit more easier to dodge