Hello, everyone! Here's the long-awaited postmortem for Anti Eye Craft.
How it started
Anti Eye Craft began as a small project for a school assignment. I wanted to create a space-themed game where you blast evil space creatures.
About development
There were many changes early on in the first development cycle. One notable change was that the game was initially to have the spaceship move at the bottom of the screen and would shoot upwards. The spaceship was later moved to the left-hand side of the screen instead. The game released with just a basic story mode in 2013.
However, the second development cycle added new content such as the mission mode, endless mode, as well as 7 new spaceships. The second cycle ended sometime around 2016.
I don't completely remember all of the details because it's been a really long time since then and it was pretty stressful to add in new content after launch.
Launch
The game received very little fanfare at launch and very few people played it. However, I did get a fairly good grade for completing it.
Re-release
In 2016, I re-released the game with new content. The game still didn't bring in the amount of people I wanted it to and some complained about the lack of save files.
I didn't add a save feature because I had no idea how to do that around the time and the game was so short that I didn't see a point in adding save files.
A sequel? A spin-off?
It may come as a surprise, but this game did have a spin-off and a sequel as well as an additional game that was planned to be released but was later cancelled.
Anti Eye Craft 2 was more of a spin-off than a sequel contrary to it's name. I took Anti Eye Craft in a new direction and rushed out a new game - it was BAD! The controls for the scooter were really annoying. Anti Eye Craft as a platforming game? Not a good mix.
Anti Eye Craft 3 was another disappointment. I tried to polish the original code for Anti Eye Craft but I also changed the sprites. The gameplay was too slow.
Anti Eye Craft also had an unnamed tennis game that was cancelled because I couldn't really get the game feeling just right. I was working on it after the failed sequels.
The Anti Eye Craft games that failed are no longer playable because I've deleted the original projects and unlisted the games.
I wasn't happy with the sequels and the spin-off but the original Anti Eye Craft is still playable to this day! Just with major updates in content and code.
Conclusion
All-in-all, I had fun making Anti Eye Craft. This game was never meant to be a big project and I was on a very tight schedule before the initial launch. If I had more time, the game would've launched with all of the content from the re-release.
In conclusion, this game was a fun little project that I don't regret making. I probably won't make another sequel or spin-off for this game series, but it's always in the back of my mind.
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