Next up
But in the meantime, have this!
Some sketches for the plant theme
Almost done building the features of the first two sections, still needs a bit more polish but it's changed A LOT since the last video
PROTOTYPE DEMO ON GOOGLE DRIVE (because uploading here is being a pain) Feedback is much appreciated! NOTE: Backslash enables low settings.
https://drive.google.com/drive/folders/1-nolFhCXhv4oq1QyS2nUbxHR…
also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.
Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).
Maybe I'll put these out in the future...
(Archiving development builds)
Doing a little dev stuff, remodeled the environment, and since gameplay for the demo's basically complete, I've really just gotta add all the art assets in. Already fixed up the mission text. I probably will wait 'til it's finished until I release it.
Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.
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