I haven’t posted anything within the past 2 or 3 months. I must apologize. I’ve been taking a break from working on the game. Between school, and the game, a lot of stress can easily build up. And as such I’ve simply relaxed for the past few months. However I am getting back into the swing of things. And there will in fact be a new alpha this weekend, with a few new things to test out.
Next up
art comission.
Path of Kami: The Evolution of the Lore
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
it happens
Path of Kami, running around the shrine area
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Annie of the stars
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