Game
Unity API
11 years ago

[Archive] Update 1.2.10 & 1.3.0


Since I started working on the version 2 of the API, I didn’t think I would release an update for the version 1 but I really didn’t think I would release two updates!

Update 1.2.10

  • Update GetFromWeb to work with WebGL builds.

  • Fix a bug in GetFromWeb where tokens with colons in them wouldn’t be returned properly.

Update 1.3.0

  • Fix that damn “Some objects were not cleaned up when closing the scene” error! Really!

Why not group them in a single update? Which version to use? MUST READ.

Version 1.3.0 fix that really annoying “Some objects were not cleaned up when closing the scene” bug but will break you code and you’ll have to update it. This is a really small change but if you don’t want to bother right now and only want to be able to publish your game as a WebGL build, update to 1.2.10. Otherwise, update to 1.3.0 and follow the instructions below.

Upgrade guide from 1.2.x to 1.3.x

Whenever you unsubscribe to a callback, you have to check that the instance of the GJAPI is not null.

Before:

void OnDisable () {

  • GJAPI.Users.VerifyCallback -= OnVerifyUser;

  • GJAPI.Trophies.GetOneCallback -= OnGetOneTrophy;
    }

After:

void OnDisable () {
if (GJAPI.Instance != null)
{
GJAPI.Users.VerifyCallback -= OnVerifyUser;

  • GJAPI.Trophies.GetOneCallback -= OnGetOneTrophy;
    }
    }*

  • *



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I was bored, so... ManutKat.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

brung back my old oc plus a new one

...they don`t have names yet tho

Levels' maps.

2d lighting experiment

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A sneak peek at the new OST, can you guess what this song will be used for? 🤔