After some heavy analyzing and deconstruction we’ve reached an artstyle we’re satisfied with for the game. It follows the cyberpunk-apocalyptic aesthetic of Josan’s artstyle with bright colors, simple low poly silhouettes with lots of secondary and tertiary forms to break up the larger forms. We’re making extensive use of floater geometry for this, but in the end it seems to be paying off. Most of it is procedurally genrated so texturing is relatively quick to iterate and produce something visually interesting.
Next up
Main enemy animated! Modeled, rigged and animated the main enemy you’ll be facing throughout the game. It’ll also have two ranged variants wielding a pistol and shotgun
Now with textures!
Prototyping Prototyping some of the mechanics
Ranged enemy variant done!
Some props
Shotgun enemy done! That’s the last one for now, we’ll be trying to make a boss enemy but dunno if there’s gonna be enough time.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
The whole squad is here!
Interested? Follow me!
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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