Game
Saint Carnage
8 years ago

Art direction refining


After some heavy analyzing and deconstruction we’ve reached an artstyle we’re satisfied with for the game. It follows the cyberpunk-apocalyptic aesthetic of Josan’s artstyle with bright colors, simple low poly silhouettes with lots of secondary and tertiary forms to break up the larger forms. We’re making extensive use of floater geometry for this, but in the end it seems to be paying off. Most of it is procedurally genrated so texturing is relatively quick to iterate and produce something visually interesting.

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Main enemy animated! Modeled, rigged and animated the main enemy you’ll be facing throughout the game. It’ll also have two ranged variants wielding a pistol and shotgun

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Ranged enemy variant done!

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Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Rockin the Guitar, an Axe like Guitar I made for my Uni project