Some of the first batch of props for the game. These will be textured using a few authoral Substance materials for quick iteration. We’ll be taking inspiration from the art of Josan Gonzalez (https://www.artstation.com/josan) mostly for our visual development/art direction. Using strong vibrant colors and lots of grungy dirt, as well as attempting to replicate the ligne-claire style use of line weights through both textures and shaders. For the modelling style, we’re using a low poly style with lots of small “floater” geometry to flesh out details and create “greebles”
#JamtasticVol3
Next up
Main enemy animated! Modeled, rigged and animated the main enemy you’ll be facing throughout the game. It’ll also have two ranged variants wielding a pistol and shotgun
Now with textures!
Shotgun enemy done! That’s the last one for now, we’ll be trying to make a boss enemy but dunno if there’s gonna be enough time.
Prototyping Prototyping some of the mechanics
Ranged enemy variant done!
art comission.
Have a good Boi
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
Update 2.627
New challenges & new effects!











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