4 months ago

As for “The Last Year,” I haven't worked on it yet. If I get burned out from developing Harvest Day, I'll make a demo version and release it.




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If I don't give up, there will be an update in December. I completely changed the way layers and objects are placed. I also started redrawing all the textures, and this is what I have so far. This time I dont have any deadlines and I can work without rush

December 2025

Update v0.2

-Full repainted sprites

-New music

-New player movement

-Added Day/Night time cycle

-Added soil create feature

-Recreated menu

-New Interface

-Bug fixes

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist