Game
Judgment of Heaven
4 years ago

As of now, all content is done. All that's left is testing. I'm hoping to release the game this Friday if all goes well.




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Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

Uh oh...

The culmination of all that sprite work I've been doing, all for a six second clip

Here's my submission for the 2025 #BadArtChallenge. Cobalt Moon never looked better

Little sneak peek at the enemies in Level 4

Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on

And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday

Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat