Next up
Got the Tanager battle set up just in time for #ScreenshotSaturday
Man, this looks like a crazy tough battle! How is anyone supposed to beat him?
The hurt/knockdown sprites for Johnny
Got a fancy new thumbnail for Judgment of Heaven (better late than never)
Created in DaVinci Resolve
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks
And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday
What a weird place, this looks different from the other levels...
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