Next up
Big update this time. Added level end screens depending on how well the delivery went. Also, the wind spell should actually be useful now
Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!
Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time
Little sneak peek at the enemies in Level 4
Getting into some heavy stuff soon so I needed more face sprites
Has anyone figured out what the fifth objective is?
Got a fancy game sprite to show for one of the cutscenes
Added a wacky game over screen. With that, the game is complete! Happy delivering!
An extremely important feature for any #beatemup
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
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