Game
Judgment of Heaven
4 years ago

As of now, all content is done. All that's left is testing. I'm hoping to release the game this Friday if all goes well.




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Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?

The hurt/knockdown sprites for Johnny

The culmination of all that sprite work I've been doing, all for a six second clip

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

Here's the intro for the boss "battle" with Johnny

GOTEEEM

#ScreenshotSaturday

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday

What a weird place, this looks different from the other levels...