Game
Judgment of Heaven
5 years ago

As of now, all content is done. All that's left is testing. I'm hoping to release the game this Friday if all goes well.




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Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

I just missed screenshot saturday, but here's the update anyways. Thanks to @Shori-shita for the suggestion. This is an important location, so it def needed some more detail.

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

Got a fancy game sprite to show for one of the cutscenes

Here's the fruits of my sprite work, complete with a beautiful stormy background by Ansimuz: https://ansimuz.itch.io/warped-storm-night

#ScreenshotSaturday

Similar to the last #ScreenshotSaturday, but showing off the Emerald Warden's unique trait: their shield blocks attacks from the front

Just about done with the Mission 4 intro. Here's Emerald Horn being a buffoon.

#ScreenshotSaturday

What a weird place, this looks different from the other levels...

Building out the actual level content for Mission 4! This takes place in a prison called Jade Penitentiary. Background by https://ansimuz.itch.io

#ScreenshotSaturday

#Devruary Day 26

The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.