Next up
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
I just missed screenshot saturday, but here's the update anyways. Thanks to @Shori-shita
for the suggestion. This is an important location, so it def needed some more detail.
Got a fancy new thumbnail for Judgment of Heaven (better late than never)
Created in DaVinci Resolve
Got a fancy game sprite to show for one of the cutscenes
Here's the fruits of my sprite work, complete with a beautiful stormy background by Ansimuz: https://ansimuz.itch.io/warped-storm-night
Similar to the last #ScreenshotSaturday, but showing off the Emerald Warden's unique trait: their shield blocks attacks from the front
What a weird place, this looks different from the other levels...
Building out the actual level content for Mission 4! This takes place in a prison called Jade Penitentiary. Background by https://ansimuz.itch.io
#Devruary Day 26
The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.










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