Game
Judgment of Heaven

4 years ago

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve




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#Devruary Day 26

The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.

Got a fancy game sprite to show for one of the cutscenes

Just about done with the Mission 4 intro. Here's Emerald Horn being a buffoon.

#ScreenshotSaturday

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

#Devruary Day 14: How do you know when a game is ready to ship?

You don't. It's a leap of faith.

Modified the Mission 2 intro so that now Akio now has a unique ringtone! This will be important for scenes where I can't show him holding up his phone.

#ScreenshotSaturday

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.