01 - THROWBACK NIGHT
Throwback Night is a hidden single night "game" that can be found hidden somewhere in the game. Utilizing a hybrid Fazbear's Fright & Goldie Para Diner Location, you will face off against Lockjaw at his highest A.I. Level with some of the animatronics now as phantoms in this game mode. While it serves no real purpose to the story, it will not affect the good ending in the full game, but serves more as a classic "FNAF 3 Styled" Challenge for the player.
02 - EXTRAS
Extras are avaliable in the Demo and will be used to view information about the animatronics, see their jumpscares, and play any DVDs you may have collected on Nights 1, 2 & The Throwback Night.
There may also be something hidden in the extras, so keep a close eye out for it
03 - PHANTOMS
Something the original game lacked was Phantoms. While they aren't a real necessary thing, they do help add some difficulty to the game, something the orignal did lack a bit. Phantoms as of right now include,
Phantom Dug
Lynda
These characters will appear on the cameras correspondly and will follow the "Phantom BB" rule, meaning click off the camera or turn off the panel to avoid being jumpscared.
04 - HOW TO PLAY
I will be the first to agree, this game is very different from the original TRTF 3, hence the whole "RENOVATED" tagging at the end of the game title. As such, a "How To Play" section have been added to the main menu, so you can read up on how an animatronic works and how you can defend against them.
05 - MINIGAMES & CUTSCENES
Minigames have been reworked from the ground up using the "Platformer" feature in Clickteam, utilizing new physics and controls to make them more fluid. They will still keep the same "story" the old minigames had but will just be newer sprites and models.
As per mentioned before, Kitty Fazcat was removed as a character in this game, per her request to the community to not use her character in TRTF-related games.
(if you would like to read the post, find it HERE)
Cutscenes will also be added to the game, showing story related events that happen in the current location or from past locations, in the form of a Security Camera Feed. These will play at the start of a night when avaliable and can be skipped by simply pressing "ENTER"
That is all I have for now. Below are some progresss reports about how the game is going and what else needs to be finished. I'm doing my very best to work as efficiently and quickly as I can to get a demo out to you all, that is both bug free and packed with as much content as I can without spoiling the full game.
Progress Reports
Main Menu - 100%
How To Play - 100%
Extras - 98%
Main Office Game - 96%
Minigames - 70%
Cutscenes - 50%
DVDs Integration - 38%
Secret Night Game - 10%
Thank you all and see you in the next update, which will hopefully be a Demo Annoncement!
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