As the lead developer, Kazovsky, I want to acknowledge that we are aware of some issues in the game, and we are currently working on fixing them. The next update will definitely please the audience, particularly those who wanted smoother nights and better controls. Your video didn't heavily criticize the game (apart from the "interesting" title you gave it), and most of the time, you spoke positively about it. We appreciate everyone who shared their thoughts on the game, and we will continue to strive for improvement in future projects. Making games is tough, and this is our first project, but we have done our best to meet the high demands of the community. We may not have succeeded completely, but we certainly didn't fail.

Next up
Quick SpeedPaint I did before going to work in 10 minutes.
Exaggerating the shapes actually makes it easier to draw. Well, I did what I do best.
Hornet from Hallow Night Silksong art coming later today, based of a model art on X. Will show later more.
Doodles i made of William Afton. Sketchy, uneven but would be just fine for the comic visuals.
Hornet from Hollow Knight Silksong Took about a day with new lighting painting method which isnt the best but i tried my best. It was pretty nice to draw so i wanna do more.
Finally finished. Toy Chica from FNAF 2 Art in spirit of the artstyle by @goodbyellow on X
Was inspirational to see his work so i thought to give it a try and im glad of the results. Gonna continue with this artstyle for some other characters.
Vindicta from Deadlock doodle
Drew a sketch of Toy Chica, inspired by the style of an artist on X(https://x.com/goodbyellow) who makes pretty cool bold drawings without complex shading with squared simplified curves. Will finish it later today.
Past few days made me loose Faith in humanity.
Dude's doodle from recent DLC for Brain Damage
WIP
Not proud of this day of making art. I spent entire day slacking and just not doing what I was wanting to do. Did little art and was procrastinating all the time, awful. Well, this is what I got. Uh-huh, I gotta force my self to work harder and more.
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