Game
Honor Bound: Contact Unkown
8 years ago

Audio fixes and new thumbnail.


I’ve fixed some audio “oddities” which were left in for far too long in the closed builds. But now there gone with version 2.6.3.

I have also changed the games thumbnail from just a crappy cropped photo of a M4 to a M4 on a stone floor with blood on said floor and I wanted to add in some shell casing to give it that “whomevers’ rifle this is not going to be found in one peace.” Kinda vibe. Oh well, I might do that later when my computer is not plotting against me

And if you were wondering what those oddities were; when you got something like 100 XP [4 kills] you would hear the announcer say “AGM-113 Hellfire Missile ready to fired on designated target.” Which you couldn’t actually call down because it was never coded in past the point of it saying it was ready. And yes; Point-streaks will be appearing in the game. But in the current and only mode it will have to gotten out of a Care-package in the round break.



0 comments

Loading...

Next up

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc