Hi friends!
This past week I was at Austin Game Conference, a recently-revived event focused on the games industry, development, VR, and all kinds of fun things. Vidar was part of Intel’s Game Developer Showcase; it was a great time seeing games that were different from the usual East Coast Indie Circuit.
VR was definitely a highlight of the conference, with a full speaker track dedicated to the subject (and other tracks veering into the space), and several booths on the floor dedicated to demoing indie games on VR. For attendees who had never played with the Oculus or Vive before, it was the best time to try it - typically any game using a headset no matter how good or bad has a long line at conventions. Here, there were enough that you could just walk up and start playing.
For my part, I’m thrilled to have emerged with close connections to Intel, and hopefully they’ll be able to help promote Vidar in the future!
Because I was demoing at AGC, a lot of polish was added to the specific scenes that appear in the demo, in an effort to really showcase Vidar. Lots of other fixes have been added as well, and the game is feeling pretty decently stable. Just in time, too, because I’ll be on vacation next week, so we won’t have another patch for a while.
Alpha Build 0.7.1.0
Quest Updates
New Quest: Giving Back. Get it from Csaba, but only if she really likes you.
If you back out of the menu for giving Csaba charity, she’ll now correctly treat you as though you said “no.”
Fixed various crashes related to “Historic Preservation” and “Rewriting History”
Fixed a crash that could occur when picking up fish
Picking up a fish that is flopping will correctly update the journal
Added additional tutorials to the Wolf Cave
Using the bucket against a non-bucketable event should no longer freeze the Stranger in place
Added graphic improvements to “Curse II”
Control is returned to the player much quicker after Rozsa’s cutscenes
Ghosts no longer gab as you’re in the middle of their return-to-grave text
Improved graphics in Erik’s Cave
Various clean up to the cutscene for receiving “The Second Son”
Conformed text for a number of journal entries
Arpad no longer comments on Groa’s death if the corpse has not been found
Tomi is no longer outside if Groa’s corpse has not been found
Map / Puzzle Updates
Dramatically decreased the amount of time it takes for the puzzle dungeon to spawn
Glowing mushrooms now spawn dynamically in the Boulder Cave
Campfires now spawn in the Boulder Cave
Added falling rubble and screenshake to the balance of the Ruins Cave
Fixed a bug where the map would be black after using the menu to enter the cave
The door to the inn will no longer shut even if everyone inside is dead (because you sleep there, silly!)
Torches and wall lights can now be deactivated early by interacting with them
Fixed various lights in the Workshop and Cecilia’s House
Fixed various gate-clipping issues in the Water Cave
Cracked ice breaks more consistently now
Corrected a passage issue caused by crystals in the Ice Cave
Fixed a passage issue in the Ice Cave Waypoint
Leaving Ice Cave 1 is more intuitive
Added a non-text tutorial concerning geyser use
Miscellaneous
Fixed graphics glitches with various lights in town
Edited some Kickstarter graves to improve readability
Fixed Dani’s text when Rozsa dies
Added the conclusion cutscene
Added a spoiler warning before entering the conclusion area (this will be removed after alpha)
Added a new title screen
The “Razbury Games” splash screen will no longer show if you return to the title screen for any reason (from the game, from the options menu, etc.) - in other words, it only shows on launching the game, and then not again until you exit the entire thing and relaunch.
Added 5 cutscenes
Lantern light will no longer display outside of the Dark Cave if you have no oil left
Fixed a lot of issues with the tool window
Moved the window for choosing items (Charity, Curse II, etc.) to the bottom of the screen so it doesn’t conflict with the Tool UI or Timer UI
Fixed a crash that could occur when returning to the game from the menu
Fixed a crash related to torches outside of the Dark Cave
The light outside the inn is back on
Fixed a crash that could occur once Bernadett and Borbalo were both dead
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