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Comments (10)

What do you think?

that's a lot of money for this game in Early Development, a demo would help so we can experience some gameplay.

Just a question. Why 19.98 ?

20€ for an early access RPG game? Nah, I'll pass. I don't really enjoy RPG games anyway.

Dude I'm a developper , i'm just advicing you , for a Early Acess game , that's a lot of money , even Still-In-Devloppement games should be free , because they need more players to tell you about the bugs and support the game , but anyways , you can do what you want ^^

20$? 0_о Inadequate price.

Game Soundtrack

1 song

Vidar
 

Supporters

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Vidar is Dying

In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.

A Random Story Every Time

In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.

New Challenges to Overcome

To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.

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Key Features

  • Explore themes of grief, community, nostalgia and loss

  • Quests, rewards, and stories determined by who lives and who dies

  • Town events reflect the state of Vidar, as jobs go untended

  • Four unique puzzle biomes, each with new takes on classic mechanics

Reviews

  • "A well-written, gripping and ever-changing storyline propelled forward by a Majora's Mask-esque time crunch." - Kotaku

  • "One of the freshest RPGs I've seen in a long time." - GameCritics

  • "Vidar may be the game where everyone dies, but it sure makes you feel alive." - IndieHangover
    #puzzle



teen
Mild Fantasy Violence
Alcohol Use
Drug Reference
Tobacco Reference
Suggestive Themes
Language
Comical Shenanigans

A Fresh Coat of Paint

A Way Forward

Rebalancing

We're live on GameJolt

...and a Lot of Bugs