Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday

and with autotiling:

Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday
and with autotiling:
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
Completing the board
Back to indie dev...
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Pixel Card Wars: new cards: spells and items
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you π
Creating the game's page on GJ, new team: Evil
Juiced combat
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Connecting levels: adding the world view πΊοΈ
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