Hi there! Besides bug fixing I did mostly level/gameplay balancing and added info scripts in chambers 1,2 and 3. Bantam Bobby got some more animation frames. The controls are revised, but I guess there will be one or two more revisions in future updates. Well, some of the new graphics are still unpolished - I’ll polish them step-by-step. The story mode and the final chapter are still to be done.
Feedback is much appreciated.
Changelog:
improved controls for moving/jumping/landing
changed the switch controls. UP = use switch
fixed the ladder bug. The player don’t gets stuck anymore on the top of ladders. Changed the collision shape of the player to a hexagon.
improved platform collision shapes.
fixed the typo bug in chamber 1
added an idle animation for the player. After some time Bantam Bobby is waving and chatting.
added an use animation for the player
added one more frame for players landing animation
the player won’t move automatically anymore alongside the conveyer belt (added side stoppers)
deactivated the jump/move functionality by entering the exit door
added collision for the stationary arrow enemies. It’s not possible to go thru them anymore.
deleted one more spike in chamber 7
archived gem is not blinking anymore if you restart a chamber
minor level design changes in chamber 2
minor level design changes in chamber 4
revised the bat attack sound behavior
added info scripts and graphics in chamber 1,2 and 4 with pause pop up function
fixed the one way door issue, where the player got wrong triggered.
changed arrow firing rate in chamber 8 and deleted a spike. The chamber is now easier to master.
minor design changes in chamber 9
perfect levels are marked with a purple corner in the chamber select section
You can find the progress of this little platformer on my tumblr site:
http://www.mazeon.com
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