BonnieGamepray easter egg has been removed. (please, don't ask about).
Some custom nights have been removed from the game.
The game is lighter (optimized).
New animations for all players (Except the children).
Francis had his left arm animation redone.
Bill's animations don't look skewed.
All stage problems are resolved.
The rain sound has been changed.
New material for all players.
New "IQM" and "OBJ" model format. (As a result, the monsters and players were changed from MD3 to IQM. and new props were changed from OBJ format. Made the game lighter to run on weaker computers).
Improved desinings for: Mr. Afton, Funtime Freddy, Babygeist, Funtime Foxy, Circus Baby, Ballora.
Slightly changed animations for some characters. (Like Funtime Foxy running).
New animations for Babygeist.
New AI for Babygeist.
(About: Babygeist can get up from night 3 onwards. When Babygeist is running, shine the flashlight in her face, this will stun her and give you some time to escape. Babygeist doesn't make any noise, but is always talking and emits a black light.)
Uploaded a new VKDoom Experimental Version. (If you are having problems with the game crashing. Install the version of GZDoom that is most stable)
0 comments