The "forced" port from unity collaborate to plastic SCM totally DEMOLISHED the project. What does this mean? It means I lost pretty much everything. I do want to continue this project, so I might start remaking the game ground up. What this does mean however is that i can fix some major bugs that were in the first version and write the programming better because i have a little more experience now in it (even thought I was off unity for 6 months lol)
Next up
New textures :D
New page update for new game. Gif on how the level editor functions so far!
Update 0.3.0: TileMap Update
Removed the weird 1234 buttons to spawn player spawns and crate spawns. Now, it is all in one menu!
YAAAAAAAAAAAAS!!!! I DIIIIID IT!!!! I GOT THE WORLD EDITOR TO WORK :DDDDDDDD
Bandana Dee the Dream Friend
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
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