This also includes the previous devlog update. You can choose between the 4 menus: Ground (what the player walks on), Walls (What you can't walk through.) Objects (will hold decorations when I make some) and functional (Actual functional stuff, like Spawns and Crates) You can see the currently selected item in the image below the menu.
Next up
New textures :D
New page update for new game. Gif on how the level editor functions so far!
YAAAAAAAAAAAAS!!!! I DIIIIID IT!!!! I GOT THE WORLD EDITOR TO WORK :DDDDDDDD
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Family band complete!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)
2d lighting experiment
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM











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