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Menu Changes and Death mechanic Just a quick update on the menu changes. I have added a restart option to the pause menu The same function will be used to restart the level when a player hits “Death spikes”.
First character is finished (well, modelling is) Texturing will be done when other characters are ready. The model is far from perfect, but it will do for now.
Base for 2 characters (need to be finished) The base models for small and medium characters are done (see below) I had to remake the legs for the character since they looked way too small. The new ones look better:
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Terraria
Showing off player 2 😎
What do you think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Only true badasses may pass! #conceptart #art #gamedesign
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
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