Game
Code your robot.

6 years ago

Base skeleton of level editor.


Ok, since the basic set of commands is ready, then it's time to take up the level editor!

The camera and the level size adjustment (the boundaries where changing blocks are available) were completed on the previous day.

The camera has the following properties:

free movement in space

acceleration on hold (WSAD) / reset on release

forced acceleration (shift)

return to start position



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Next up

Okey basic "main menu" and level selecting components are completed.

Also i have started code typing panel and code analizator and animations. Next day will be out of work so i think to beat this goal.

Save panel was created.

Ability to create and destroy objects.

From now...

*Basic code editor

*3 Commands with parametres

*Animations

Start creating a level editor.

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model๐Ÿ—ฟ

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โ€ฆ).