Next up
The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.
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Now we have a proper thumb and logo!
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Every weapon in the game will be throwable! That's how gladiators fight, right?
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First take on the weapon throwing system... maybe we'll make it a juggling game.
At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?
First implementation of the Upgrade Tree. But still with no upgrades :(
Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.
Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand
Just added a dynamic blood system, where higher damages spill more blood >:D
The game's first concept guideline.
Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.
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