Game
Morfus

5 years ago

Basic enemies walking animation.




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Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.

#rpg #roguelike #management #gladiator

At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?

The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.

Don't forget to follow us on twitter for daily updates: https://twitter.com/GodsSand

Every weapon in the game will be throwable! That's how gladiators fight, right?

Don't forget to follow us on twitter: https://twitter.com/GodsSand

Just added a dynamic blood system, where higher damages spill more blood >:D

First take on the weapon throwing system... maybe we'll make it a juggling game.

First implementation of the Upgrade Tree. But still with no upgrades :(

Gods of Sand now has a steam page!

You can wishlist us right now: https://store.steampowered.com/app/1431230/Gods_of_Sand/

Cheers!

In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.

The game's first concept guideline.