Game
Morfus

6 years ago

Basic enemies walking animation.




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The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.

Don't forget to follow us on twitter for daily updates: https://twitter.com/GodsSand

Now we have a proper thumb and logo!

If you want to be informed on important dates, like steam releases or alpha versions, sign to our mailing list:

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#roguelike #rpg #gladiator

Every weapon in the game will be throwable! That's how gladiators fight, right?

Don't forget to follow us on twitter: https://twitter.com/GodsSand

First take on the weapon throwing system... maybe we'll make it a juggling game.

At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?

First implementation of the Upgrade Tree. But still with no upgrades :(

Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.

Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand

Just added a dynamic blood system, where higher damages spill more blood >:D

The game's first concept guideline.

Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.

#rpg #roguelike #management #gladiator