Next up
Just added a dynamic blood system, where higher damages spill more blood >:D
Every weapon in the game will be throwable! That's how gladiators fight, right?
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Now we have a proper thumb and logo!
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Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.
Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand
At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?
Gods of Sand now has a steam page!
You can wishlist us right now: https://store.steampowered.com/app/1431230/Gods_of_Sand/
Cheers!
First take on the weapon throwing system... maybe we'll make it a juggling game.
Basic enemies walking animation.
The game's first concept guideline.
In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.
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