So after another week fighting with A* and finding right heuristic for navigation in platform environment i have managed to teach those pesky demons to navigate in that dynamic environment.

I had some problems with teaching them to go over small holes in path but i have found right move cost function so they can now jump from ridge to ridge.

Still need to optimize that path finding so i can use it on few hundred units.
And maybe tune down jump so they wont jump to ceiling on every obstacle.
0 comments