Game
Hell Tower
9 years ago

Basic pathfinding finished


So after another week fighting with A* and finding right heuristic for navigation in platform environment i have managed to teach those pesky demons to navigate in that dynamic environment.

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I had some problems with teaching them to go over small holes in path but i have found right move cost function so they can now jump from ridge to ridge.

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Still need to optimize that path finding so i can use it on few hundred units.
And maybe tune down jump so they wont jump to ceiling on every obstacle.



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