
Basic work with Unreal Engine Post Processing
Next up
We did some more tests with the environment and lighting, and this was the result.
Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.
Asset production: creating color variations for bushes
New colors do Cozy Home Builder walls. (WIP)
New visuals
Custom PBR rendering vs Unreal Engine default PBR lighting model
We just released the first version of our little house building game!
Play it now:
https://gamejolt.com/games/cozy-home-builder/1052979
A way to make beliavable worlds: take a screenshot on Google Earth, turn into a texture, adjust to your scale and place buildings and streets based on it. No more non-sense villages and neighborhoods!
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive










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