Game
BEAM
10 years ago

BEAM release announcement and the game design overview.


The game itself is made in an abstract style, loosely resembling
shooting range like games. But instead of shooting targets, a player
has to constantly keep a beam on one target represented by a green
cylinder. Physical forces are applied to a player and the target, so
both of them are constantly moving along parallel lines. After 90
seconds player’s accuracy is taken as the level’s score.

The goal was to create simple and challenging, but forgiving game,
designed exclusively for a mouse as input controller. In BEAM, unlike
most difficult games, there is no ‘100 death after 1-2 seconds’
experience. No matter how bad a player is, playing until the end is
possible. Also there is now such thing as ‘1 error is a restart’, so
frustration about unlucky patterns is kept to a minimum.

There are 6 ‘levels’ in the game, a player can progress through. Each
of them is just a pattern of applying forces to a player and the
target. Difficulty is scaled from simple deterministic patterns to
almost random movements. A player has some additional information
about own force direction, draw as bars on a screen. And a cylinder
leaning represents force applied to the enemy. Movements are based on
physical forces simulation and have some inertia. So the game, despite
being very simple, has several parameters, according to those a player
can make decisions. Another important thing about difficulty is, the
game doesn’t require to play longer for scoring more. It is always 90
seconds, so exhaustion factor is excluded.

It is a free to play game, available for windows and linux
systems. Hope your’ll enjoy it.



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Sonic and Shadow as Pokémons. #Fakemon