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L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

How it feels outside currently

Just only the boss left for this area, and then it'll be onto the next one

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Boom goes the dynamite

New rage attak for the boss

(add the dust man theme from mega man 4) omg its dust man from fnf

Even if this isn't my first time seeing this tutorial

I love griffpatch