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Hey, so I'm not dead.
It's been hard getting back into the swing of things, but I've just added a elevator to the catacombs.
By finding an item on the second floor you can access the elevator to move between floors.
Decided to touch up on some old enemy art that's been lying around for a few years now. Gotta say I'm pretty happy with the result!
Hit 1,000 views on my itch.io a few days ago. Feels pretty nice.
A little before and after sprite comparison for some icons in Remnants Of The Witch.
Continuing with remaking enemy art here's the sentry bat!
When I drew this I didn't really have an idea of how the monster was supposed to function, but in this new art I decided to put an eye in the crystal. So it comes off more as a magic flying camera.
Here's a little before and after comparison of the icon set for my game. I was worried the icon set would take forever, but here I am not even half way done with the game and a good chunk of it is filled out. It feels nice to look back at the work done.
Finally finished the 0.4 update for Remnants Of The Witch. It's big update adding a new super dungeon to explore. I hope it's an enjoyable experience.
Thumbnail art was done by Paper_plushie_pals
I'm currently working on update 0.4.1, an update focusing much more on side content, featuring a new poison-themed catacombs floor, hangout events, and a new sub-story! The new catacombs floor can be seen in the image above.
I hope you'll enjoy it!
For those that haven't seen it yet, this screenshot is from the dungeon that opens up after beating the 2nd mission. The group has been tasked with exploring the catacombs, a series of caves under Sthalgrave.
Not sure what to do with my game's itch.io thumbnail. It's not something I've seriously considered before. Thoughts?
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