Game
Dragon Code: Tactics
4 years ago

Been working on a lot of lore lately. The history of the world of Schism, the specific people and events, the reasons behind the construction of certain cities, etc.
With that came different styles of weaponry based on the ruling king of that period.




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Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Tall Mutants don't go down so easily.

Chapter 2 - In Progress

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

The current world map. Though I suspect I'll use something different in-game.

Made a variety of random sprites for the large rocks. Makes it much less monotonous.