Next up
Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?
The current world map. Though I suspect I'll use something different in-game.
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Don't mind me. I'm just sneaking in through the ventilation.
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Tall Mutants don't go down so easily.
Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.
Choose your destiny! The game has been published.
Since I started making games, I've been wanting to make a Christian game. I've started work on a game that will not be in your face about it, but will have themes and tones of it. Namely the struggle to be better. "The Dragons We Face" is the title.
Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.
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