Game
Project Upsilon
6 months ago

Been working on optimization a lot after reports of low framerates, currently able to achieve 60fps on my RTX 3060 with High scalability settings. I am overhauling the graphics options menu to allow for more customization




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Returned to fully dynamic lighting after solving the performance issue that previously discouraged me from it

HAIIIIII <3

First demo build is out! You can roam around in this small environment and flip the lever in the generator room to spawn the Construct.

THIS IS NOT WHAT THE FULL RELEASE WILL BE LIKE, JUST A SHOWCASE

Some minor progress, currently working on the overgrowth :)

some blender renders for fun

Optimized the rendering pipeline a bit and fixed an issue with specular lighting in my materials (thank you Nate)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Shuiro Haname. #Commission

Commission for @ShuHaname