Next up
It's screenshot Saturday!
Added some basic ray tracing to prevent objects from appearing from behind walls. This made it really slow, so I also made some updates to optimization. Everything's in working order now, and it looks a lot better.
New character drawn by our artist and rendered in ASCII!
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Just a Pico sprite
Microsoft Windows XP Unprofessional (windows logo prototype)
brung back my old oc plus a new one
...they don`t have names yet tho
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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