Next up
New character drawn by our artist and rendered in ASCII!
Been working on the game's super duper in-depth story, and hammering out the details of how it's revealed throughout the game. Not to toot my own horn or anything, but I think I'm doing a good job.
Added some basic ray tracing to prevent objects from appearing from behind walls. This made it really slow, so I also made some updates to optimization. Everything's in working order now, and it looks a lot better.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Path of Kami: The Evolution of the Lore
Have a good Boi
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE











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