That's right, I'm letting actual people test my game to find the many bugs (Which I have of course intentionally hidden, absolutely no bugs, all features trust me)
I plan on releasing the game in early February so keep your eyes double-triple-omega peeled!
Next up
Behind The Scenes (Not Slaughter)
Still not done: There's more to come! Lots of FUN FUN FUN FUN FUN FUN FUN FUN FUN
-Squid
We want YOU for a *seeecret* project! Join SqueezedGames now and work on that *seeeeeeecret* project!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
πDid you like the game? A demo is available for free on Steam.
βοΈ Thanks for playing IndieGameiacs!
βοΈ Free Demo: http://bit.ly/UniDuni
πΊ Full Video: https://youtu.be/5qEbVXg7GaQ
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?










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