That's right, I'm letting actual people test my game to find the many bugs (Which I have of course intentionally hidden, absolutely no bugs, all features trust me)
I plan on releasing the game in early February so keep your eyes double-triple-omega peeled!
Next up
Still not done: There's more to come! Lots of FUN FUN FUN FUN FUN FUN FUN FUN FUN
We want YOU for a *seeecret* project! Join SqueezedGames now and work on that *seeeeeeecret* project!
-Squid
Behind The Scenes (Not Slaughter)
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Another house i made long time ago.
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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