Game
NukeOTron Sucks Collection
10 years ago

Before Dragonian, I tried making an RPG.


Since SOL is associated with the collection, this article is associated with the NukeOTron Sucks Collection.

Before I made Dragonian, anything with ninjas, and even Super Starton, my first completed game, I wanted to make video games. My first project, the first game I ever tried to make, was Staff of Laria.

The history of this game dates back to my early teens, after having a strange dream that became the start of the tale, and the story started.
The original version was on the OHRRPGCE, the Original Hamster Republic RPG Creation Engine. It didn’t get far, but trust me, OHRRPGCE is a very useful RPG maker.
The story back then was shallow.

Later on, I discovered RPG Maker 2000. It was effective. The story is a bit more developed, but not much.

Anyway, since the problem with RPG makers is that you can’t make your own battle system. …which led to the GM version. Personally, my vision for that game was to use FMVs for battle animations. …well, it’s close enough. Also, I would’ve loved it if there were FMVs everywhere. If anything, I’d like it to look like those multi-disk epics that were popular in the ’90s.

Still, perhaps Staff of Laria has (or had) a following. It’s good to see what came before Dragonian. I really do want that game made someday, so communicate if you’re willing to back it up.

For your game-making pleasure, I have for you the original script, extra source code for any one with GM, and original concept drawings.
Just be aware, this isn’t for the faint of heart, or little little kids.

https://drive.google.com/file/d/0B4CjsB0TaO9zV0RtaF9KZUVmSGM/view?usp=sharing



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...so much for that zany scheme.

Let's see if I can do something else.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

I need to know where to draw the line on this level.

It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.