Hello folks! It's Goat, the artist fellow, giving you a devlog fresh off the presses. Personally I'd have preferred to use the D/M/Y date format, but there's something to be said for consistency.
Chapter 2 is pretty much content-complete at this point. Right now, our main focus (or more so my main focus since it's my area of expertise) is adding art and refining the writing of all that content. And it's not exactly a small amount. Several dungeons, our first hints of more open-ended exploration, and some pretty big revelations are in-bound.
Of course, the most important addition of them all is that now, after a great deal of blood, sweat, and tears on Boot's part, we finally have a functioning fishing system. So finally, you can catch our main developer in his own game!
Originally we were planning to have the chapter out by the end of June, but being that Boot's been having some struggles with his internet that might not happen. Still, we'll get it to you folks as soon as we can.
I'll leave you off with some new enemy sprites you'll run into during Chapter 2.

Who's this soldier fellow?

Someone looks like they've seen better days... not that they have eyes to see with now.

Whoever decided to name a few species of mushrooms destroying angels was a genius.
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