KNOWN ISSUES/BUGS
- In some areas if you walk out a certain way, you'll be sent to the wrong location which will result in a softlock(it's on Toby's yard at the bottom area.(Fixed in next patch)
- There's a sequence glitch where you'll get Toby earlier than intended(fixed in next patch)
- There is one glitch when leaving Malwart with the down key held down, you'll keep looping from in Malwart to out of it when it's held down, to avoid this as soon as you're heading out of Malwart, let go of the down key(still working on it)
- Some hit effects may appear when not intended
- Some Enemies may spawn in the wrong location and be out of bounds
Please let me know if the Mecha Duck boss fight needs to be toned down a bit
Some assets and things are placeholders and are to be changed in the future
THINGS TO CHANGE/ADD
- Shop Rework
- Slow Down Elliott's Spindash Attack
- Nerf the Security Bot to only summon ONLY 1 spb once it reaches it's second phase, along with it's attack stat.
- Tone down the Mecha Duck a bit
I'm already working on the next ending of the game which starts off with another character boss battle(Emma) so once I get that done along with fixing some of the issues, I'll share out the next one to testers
(If you're also interested in testing it out please let me know!)
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