This blog is pretty overdue, but Outer Rim started as a casual side project that we worked on over the summer. We were just three guys looking to continue learning while school was out of session. All three of us had the same goal: to release a game before we graduated. Outer Rim became the project that would help us achieve our goal.
The development of Outer Rim has been an awesome experience. Jeff made an arcade cabinet to feature our game, we showed off our game at the Milwaukee Maker Faire, and we met a streamer that has helped promote our game. The development of Outer Rim has been stressful at times, but it has been an experience that I will never forget.
I know we havenβt had a changelog before, but we wanted to start now that our game is more public.
Changelog:
Added visible boundaries to level
Added guns to carriers
Added new pickups (health, shield, fire rate, double lasers, missile barrage)
Added new skyboxes
Added variations for space dust particles
Added a light to the ships
Added update warning page
Added target tracking arrow to point to enemies that are out of view
Added a few enemy ships
Added color correction script
Removed pickups that level up weapons
Removed broken enemy A.I.
Fixed rotations and sizes of ships on the main menu
Fixed difficulty scaling
Fixed player lasers losing sound
Tweaked health of the carriers
Tweaked tips on the loading screen
Tweaked materials for lasers










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