Game
Outer Rim
9 years ago

Beta Blog 1


This blog is pretty overdue, but Outer Rim started as a casual side project that we worked on over the summer. We were just three guys looking to continue learning while school was out of session. All three of us had the same goal: to release a game before we graduated. Outer Rim became the project that would help us achieve our goal.

The development of Outer Rim has been an awesome experience. Jeff made an arcade cabinet to feature our game, we showed off our game at the Milwaukee Maker Faire, and we met a streamer that has helped promote our game. The development of Outer Rim has been stressful at times, but it has been an experience that I will never forget.

I know we haven’t had a changelog before, but we wanted to start now that our game is more public.

Changelog:

Added visible boundaries to level
Added guns to carriers
Added new pickups (health, shield, fire rate, double lasers, missile barrage)
Added new skyboxes
Added variations for space dust particles
Added a light to the ships
Added update warning page
Added target tracking arrow to point to enemies that are out of view
Added a few enemy ships
Added color correction script
Removed pickups that level up weapons
Removed broken enemy A.I.
Fixed rotations and sizes of ships on the main menu
Fixed difficulty scaling
Fixed player lasers losing sound
Tweaked health of the carriers
Tweaked tips on the loading screen
Tweaked materials for lasers



0 comments

Loading...

Next up

Outer Rim Screen shot

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!