Hey everyone, i want to announce the major changes for Beyond The Path. Instead of making a plain platformer game, i want to add metroidvania style to the game like in Hollow Knight and Shovel Knight. Also i will add some survival mechanics like Fishing, Blacksmithing, Cooking, Herbalisim and much more. Also there won't be 90 levels anymore. Instead, there will be one really big world containing six different themes. Sorry for making something different than what i promised but i want my game to have something unique and different from almost all the other platformer games.
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Beyond The Path Devlog 2
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Some Shadow boss fight gameplay 👾
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Got some fun collectibles in our game, Path of Kami!










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