Hey everyone, welcome to the first devlog of Beyond The Path. Since this is the first devlog of the game, i will start telling you the current state in the developement and what the game is about. Currently, the character has a proper movement, ground check (checks if the player is touching the ground so you cant fly by spamming the jump button) and the game has a user interface (still working on a pause menu), a level selector and a main menu. Game is still in an early developement stage but after i make an enemy ai, i will upload an alpha version as soon as i can. Now i want to talk about what the game will be like. I haven't decided about the story yet but there will be 90 levels (which i will be adding to after the full release) with 6 various themes each with 15 levels and 3 bosses. The worlds (as i mentioned earlier as themes) are The Forest, Ruins, Desert, Ice Land, Swamp and Deep Mines. Like i said in the description, the game will have multiplayer up to 3 players but later on, i will add a 4th player. This is it for the first devlog of Beyond The Path and thank you so much for supporting the process by being a part of the community. Stay tuned and see you in the next devlog.
Next up
Beyond The Path Devlog 2
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
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