Game
Five Nights At Diggidy‘s 3

6 months ago

-- Bi-Monthly Devlog 01--


Welp i am back from the grave to announce we are going to do bi monthly devlogs to show off what the fuck we are doing.


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I added in a new laptop UI to the cameras and have added a feature where the cam layout lowers its opacity to show the robots a bit better, since i don't wanna annoy the players by hiding pieman behind the cam layout where you cant see him.


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I have also added an achievement menu for those unsocial people who hunt achivements COUGH COUGH ME


A big thing we want to do is optimize FNAD 3 since.. well you have seen what happens when i don't do that. After taking a break and coming back we have realized.... Diggidys textures are bad

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Not in a design way but in a Rendering Way, since his textures are procedural it takes a little bit longer to render him, and we just didn't like the purple anymore

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So here is the little updated version of Diggidy. Made by @CircuitBoardProductions

You can tell he looks better already.


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We have also removed alot of deprecated code... alot

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if you could see the github changes i do to fnad 3. It would look like insane ramblings of a mental asylum patient


That is it for now, i hope to see you all soon

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here is an image from a different gdevelop game i am working on. maybe a possible spinoff???? oooohh????



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