After burning in the hell known as Unity, I have returned to devloging FNAD 3

Now it would be a lie to say we have made Very large progress in the past 2 months. We haven't. Me especially due to being busy with Y VY. But i did uhh render one thing.
Other than that we did add some new sound effects into the game, and also

@CircuitBoardProductions Like always, updated the textures. But this time for Rack
FNAD 3 is currently in its slump era, the game is currently... as the french would say complètement baisé or in AMERICAN!!!! utterly fucked.
Most of the team is busy due to their own game projects or school so progress is understandably at a standstill. Now had I probably rushed this game to release, we would probably have it by now but it would be boring and unfun
I do believe that around June or so, more progress will happen steadily but for now it will be at a slump unless i somehow fucking get motivation from somewhere and finish most of the games aspects.
And No it is not coming out this year, As funny as it would be to release the game on the third anniversary of FNAD 3, I don't want to rush the game out like... the previous games.
TLDR: Game currently dead, will get progress soon. FNAD 3 not out this year
So yeah this is the end of this short devlog
if you want to see any other game progress or just blatant stupidity follow me on bluesky https://bsky.app/profile/thatcookiebot.bsky.social
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